What ransom letter couldn’t use a few more hearts?
Some good tips about comic lettering from Nate Piekos of Blambot.com
Originally from YoPatrick
Willa is super helpful.
She sounds way too good for Zander.
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Character Concept: Squire Tuck
Tuck’s a real helpful sort, kind of like a professional sidekick.
Let’s learn about girls.
Here’s some new characters we’ll be seeing coming in the next chapter of LK.
Is the current time of Latchkey Kingdom inspired by, or based on a particular time period to Earth's history?
Not a particular time no, Lagend is more of a mish-mash.
When I started Latchkey Kingdom it was a Legend of Zelda parody, Which is despite changes to its art style over the years has always been kind of a generic medieval fantasy setting, so that’s kind of built in.
Then there’s also the fact that it takes place in the same universe as my previous comic 70-Seas, which was definitely doing the age of exploration thing (but with fewer horrible bits).
Now with that sort of basis in mind I sort of start nudging various inventions around according to my whim. I made fantasy reasons to move refrigeration and lightbulbs ahead because I felt like there’s more interesting stories around with reliable light sources and unspoiled food. Medicine’s the same but even more so. I don’t often show it but people can get beat up real bad in my stories and be fine later because they have leeches that can actually cure injuries, and family sizes are in line with those of modern first-world human families because yumans began cultivating effective herbal contraceptives like a hundred years before the stories take place. Also you might remember in 70-Seas that Serra’s parents ran an artificial limb store with stuff way more advanced than we even have today, those are in there because they’re just way more fun than hook hands, (and I happen to have a few characters waiting in the wings who are going to be using them)
On the other hand I made guns on Lagend far more unwieldy because I don’t particularly like the way guns work in action stories. They’re either constantly missing or you end up with a huge body count (which the plot almost always demands you ignore). Also guns allow absolute nobodies to be completely lethal without even employing the slightest bit of cunning. I can enjoy when I see other people’s stories about gun play but speaking for myself I feel like there’s just going to be too many inconsistencies, guns and swords, don’t mix.
Although with all that being said a lot of the fun of having a setting with all these weird islands floating about on their own is there can be kinda weird places out there that don’t quite fit any of this other stuff. For instance I have some vague outlines where Toby Town (basically Disney World if you didn’t read 70-seas) washes up next to Hilla. Sure it may not make complete sense that a 20th century theme park suddenly shows up in a medieval society but with any luck it’ll be fun.
I am pretty curious if you have any set rules about how magic works. Also are there different brands of magics? Like a difference of arcane spells cast by mages etc and divinities cast by clerics etc.
In Hilla there are many different perspectives on magic.
Among the Tossa H’torssa magic is seen as a primal force flowing through all life, and may be utilized by shamans when they can bring about agreement between the land, and its, people, plants, animals, and spirits. Lapakans see magic as dualistically divided between ‘miracles’ which are good come from god and ‘magic’ which is evil and is powered by demons. Snaktarianism splits the difference since they see magic as coming from one of many evil gods (who also happen to be snakes). In the school of Hekkonomics it is taught that a disciple can acquire magical powers through a rigorous (and expensive) process of auditions.
What all these philosophies have in common is that wherever yuman or hound claims to practice magic have been tested scientifically they have come up wanting. Tests of magical predictions have so far proven themselves no better than random guessing. Magical feats like transmutation and levitation have either failed to materialize in a clinical environment or have been exposed as the products of fraud. Some ‘magical’ medical treatments have proven themselves, however experts point out that this is the result of fortunate remedies or procedures that work equally well regardless of religious influence.
In the international community most well-known practitioners of super natural abilities now refuse to be through testing of their abilities, often claiming that the very process of scientific evaluation somehow neutralizes their abilities.
Basically magic doesn’t work. If someone is calling something magic it means either they don’t understand it or they’re trying to trick you. Just like in the real world.
Is there anything you want to know about the Latchkey Kingdom-iverse?